
Uninstalling : First disable the mod in its MCM, save your game. Installing should be correctly handled by your mod manager of choice. I also suggest using a mod allowing to sleep in temples ("Simple Actions", "You can sleep", etc.) and another to remove the player's starting spells ("Skyrim Unbound", "No starting spells", etc.).
(FISS is not a hard requirement, it's only used to backup and restore your study list) Mod requires SKSE, FISS and the Dragonborn extension. The default options aim to add a bit of realism without being a chore. Depending on the configuration options chosen, it can add a large difficulty to the base game, or on the contrary be easy/cheaty. This enables to be more involved with mage roleplay (various flavours), gives incentive to sleep, enables self-reliance (grow your mastery of the arts by adventuring). More and higher-end spell books can be found on opponent casters' corpses, symbolizing their own ongoing study of the arcane arts.
** Learning from daedra spirits through a midnight ritual. ** Consuming mind-enhancing concoctions, with mild or dangerous side effects. ** Staying in inspiring locations (Winterhold college, temples, your own study). ** Discussing "magic theory" with mage NPCs. ** By hoarding a personal library of "Spell learning notes" (stackable in inventory).
Roleplaying a mage also increases chances of spell learning. (configurable difficulty, can be set to 0% chance) Mages are researchers: There's also a chance to discover a spell by oneself without having acquired its book. Learn by practice: The more often the player casts spells, the more chances he/she has to successfully learn new spells. There's a dice roll after each rest (once a day) to check if a new spell has been learned from the books. (no in-game representation, just pretend or use the "simple actions" mod) Corresponding spells are added to his/her todo list, which he/she studies every night before going to sleep. When buying a book from a merchant or otherwise picking up any spellbook, "Spell learning notes" will be added to the player's inventory instead. Player is prevented form insta-learning from spell books. When trying to fix Skyrim's economy with "cutthroat merchants", spells may become overly expensive. What about self-development, research and magic discovery the lore tells us about?. Insta-learning breaks our suspension of disbelief. But lore tells us learning magic should require effort. Opening a spell book grants spell knowledge immediately. Merchants are the only source for spells. It adds realism and configurability to spell learning for the player. This is a gameplay mod for Skyrim Legendary Edition.